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Reddit warzone
Reddit warzone












reddit warzone
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In WZ2 you had to stand there frozen in a backpack UI screen manually moving through and selecting what you want. In WZ1 you could kill someone and quickly run over them to scoop up their cash, armor, ammo. The HUD/UI was nowhere near as good as WZ1, the 2v2 gulag was atrocious, the backpack system just unnecessarily complicated things and slowed down looting in a gunfight.

reddit warzone

Movement speed, game pacing, zones… everything except the TTK which killed you before you knew you were being shot at. Then WZ2 dropped and EVERYTHING got slowed down. Gunfights were fluid and rewarding when we weren’t in one of the toxic meta periods. Movement felt great, rotations and positioning were important but not the be all end all, contracts were fun and gave you a reason to move around. After that you could actually play the game. Sure you would land and loot but that was just to get the equipment you needed for an off the rip fight or enough to afford a loadout + self revives. WZ1 was a CoD BR that did away with all the boring aspects of a BR (looting and inventory management). I think my biggest gripe is that they undid or moved away from everything that made WZ1 special. I'd rather just wait until devs make improvements to WZ 2.0, or hopefully, a new and better game will come out soon. In addition to the lack of players and being limiting to just Caldera with only squads and solos, it's just a waste of time. To everyone saying,"If you don't like it, don't play it, go play WZ1." I would, but there is little to no support for WZ1.

Reddit warzone how to#

WZ1 rewarded players who grinded the game and learned how to become a better player rather than catering to players who are complacent sitting in the middle of the circle, avoiding every gun fight. The problem is that players like me quit playing those other BRs and started playing WZ1 because It was so different from those tactical BRs, just how COD multi-player is different from those other FPS games. WZ 2.0 plays very much like every other tactical BR on the market. End-game once again, it's about who has the high ground and who pre rotated to gatekeep players from the next zone.

reddit warzone

Having very few buystaitons with limited, inconsistent items and community loadout spawns leads to even more players camping rooftops overlooking these other power positions (positioning > everything, redundant). Power position in zone on top of buildings, trying to gatekeep opponents (positioning > everything). WZ 2.0 is more about pre rotations and holding the With the decreased movement, slowed gun mechanics, and lower TTK, you are forced to play less aggressive and more reserved. WZ 2.0 plays more like a traditional BR, straying away from what made WZ1 so popular and playable. The game is in a far better state than launch, but its still needs some major overhauls to some pretty core systems to compete with more established BR games like Apex and Fortnite As of right now, it's jarring to have essentially both systems at the same time, although IMO the loot vomit is way better than the backpack system for quick-thinking, such as topping off plates or quickly grabbing some grenades or even a new weapon mid-fight if you run dry. For example, I believe that if they are going to have WZ1 loot vomit, then they should revert to the old inventory system. Then come smaller gameplay gripes which vary person to person. Combine THAT with the 2-3 shot melee, and it's possible to get instantly wiped while having zero awareness of the situation. For some reason some sounds are prioritized way more than others, and in some instances this can result in someone landing on you and running behind you without your client ever playing those sounds. Combined with the lightning quick TTK up close, it's possible to be deleted without having any time to physically react, especially if the server dumps multiple ticks worth of damage on you in a single tick due to the shit netcode.

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This is all before mentioning the garbage netcode and latency issues, as well as the strangely inconsistent hit registration and the presence of desync in more matches than not. In every aspect aggressive play is hampered, including harsh movement/handling penalties on attachments, slow base movement, and extremely long and clunky animations for just about everything. The game highly encourages slow and passive play, since holding a power position is far stronger than playing aggressive.














Reddit warzone